Dotemu is on a reasonably good run. The online game studio and writer has been round since 2007, and far of its historical past is essentially engaged on remakes and remasters of older video games. However it’s additionally been concerned with main hits within the type of sequels and new video games which are within the spirit of older classics, together with Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder’s Revenge.
All of that work is culminating in what seems to be to be a promising 2025, with three new however classics-inspired video games: Ninja Gaiden: Ragebound, a brand new side-scroller for the collection; Marvel Cosmic Invasion, an arcade-y beat-’em-up; and Absolum, an unique beat-’em-up with roguelike components.
“We’re open to all the pieces,” CEO Cyrille Imbert tells The Verge. Regardless of his title, Imbert says his job entails performing like an govt producer to carry collectively ideas that reply particular wants for franchises.
Earlier than Shredder’s Revenge’s 2022 launch, for instance, there hadn’t been a very good side-scrolling TMNT sport for “some time,” he says. (Turtles in Time, which helped encourage the sport, got here out in 1991.) “We had been satisfied that there was a necessity for that.” There was: the sport bought 1 million copies in its first week, developer Tribute Video games stated on the time.
Dotemu takes on “a lot of the threat” of a undertaking based mostly on an present franchise, Imbert says, which means that whereas the corporate must persuade a franchise proprietor to get on board, Dotemu sometimes funds all the pieces and is chargeable for discovering a studio to execute an idea.
“From A to Z, we’re accountable for the undertaking, however we take the danger from A to Z as nicely,” explains Imbert. “Generally the studio will even take part financially, nevertheless it’s pretty uncommon, or it’s normally a minority of the full spending.”

With the brand new Ninja Gaiden sport, for instance, Imbert says he was conversant in the 3D iterations of the franchise on Xbox, and he additionally noticed the success of current action-platformers like The Messenger. So, he began conversations with Koei Tecmo, after which labored with The Recreation Kitchen, the developer of Blasphemous, on a pitch. “That’s the story, mainly,” Imbert says.
For Marvel Cosmic Invasion, Imbert says that following Streets of Rage 4, “plenty of individuals” had been asking for a brand new X-Males sport that was like what you used to search out in arcades. “We knew there was a necessity and that individuals would like it,” he says, particularly if it bought an analogous remedy as Streets of Rage 4 or Shredder’s Revenge. The concept was “very apparent” to the Tribute Video games workforce as nicely, so Dotemu and Tribute made a pitch to Marvel Video games.
Absolum, as a totally unique sport, is totally different from its different titles. From a pure enterprise perspective, it’s a approach for Dotemu to diversify its lineup in order that the corporate doesn’t rely completely on licensed video games. Internally, the Dotemu workforce felt like they might do their very own factor, and by making it impressed by classics, it might nonetheless slot in Dotemu’s lineup, Imbert says. Additionally they needed to work with Guard Crush, which labored on Streets of Rage 4, on one other beat-’em-up.
All of it provides as much as what’s going to be a busy yr for the corporate. It has three video games that present the totally different approaches it has to creating these sorts of experiences, and all of them had been chosen for a selected purpose. “That’s how we’re going to be happy with what we do.”