If you visited the V&A’s Design/Play/Disrupt exhibition in 2018, you might have performed an attention-grabbing minigame assortment, during which you fought wobbly physics to feed a woman named Jenny, utilizing a Tetris-style board to attain the proper calorie quantity, after which twisting her into pilates poses.
Nearly seven years later, the complete model of Eat Me, which received this 12 months’s Impartial Video games competition grand prize, is ready for a September launch. In keeping with developer Jenny Jiao Hsia, the sport has turn out to be a semiautobiographical story about how she felt “silly, fats and ugly” in highschool. What began as a set of minigames about Hsia’s struggles with weight-reduction plan and disordered consuming grew right into a sport that appears on the many sides of her life as an adolescent, together with her relationship along with her mom – who seems accompanied by Persona-style boss battle music and all the time finds a motive to nag – in addition to her insecurities round her first long-term relationship.
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